Neal Maclean

SEEK DESTROY COLLECT

Saw-Bot

(art by BCU Undergraduate students)

Hammer-Bot Concept Mechanics

Hammer-Bot Final Render

(art by BCU Undergraduate students)


Grinder-Bot

(art by BCU Undergraduate students)

Flame-Bot Concept Mechanics

Flame-Bot Final Render

(art by BCU Undergraduate students)

Rotating-Bot

(art by BCU Undergraduate students)


— PROJECT NAME

Xtreme Robot

Destruction Micro


— ROLE

Producer/Designer


— DATE

Jun – Sept 2017

A companion game to the XRD PS4 title, using Augmented Reality and rock paper scissors combat mechanics. I designed the project and wrote the GDD. I also worked as producer during production phase including task tracking running scrum and sprint reviews. It was a very short 6 week production period leading undergraduate students. The challenge of this project was two fold. First we had never worked with AR tech before and did not know how to approach it, the solution was to test and build each AR aspect separately and quickly so we could then integrate everything later. The second problem was since the work was done by undergraduate students they showed little motivation and their testing was not through. I should have looked closer when told something was working. I was too trusting that the students knew what they were doing this meant bugs I was told were fixed appeared in the finished product.