A playable demo is available for PC. Please contact me for details.
I modeled, rigged and animated the character my self. Relatively low level of detail as the character is viewed from a far.
Basic wolf enemy created as something to fight. Has multiple attacks for visual variation.
Designed to look like it was carved into stone. Large symbol taken from Celtic symbology meaning balance and representing the elements.
Skills are leveled up separately. Skills are each aligned to an element and by combining two different types of elements. Skills can be modified to change play style.
Created game systems to work together, trying to push my capabilities in Unity further than I have before. Equipment skills and enemy AI were all designed to be easily adjusted, to increase difficulty and create a balanced but varied experience.
Quick Game Play Video
— PROJECT NAME
ARPG Demo
— ROLE
Solo Project
— DATE
June2019 – March2020
This project was made to show off and push my game system creation skills. The final product is much to big in scope for a single person to finish in a reasonable amount of time so I decided to create a short demo of the core ideas.